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nickyvanurk

Tokyo-based Dutch software engineer with game engine, graphics, and web/3D development experience seeking interesting remote or relocation-friendly projects.

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Remote Tokyo

Skills

TypeScriptJavaScriptThree.jsclient-server networkingC++Claude Codegame engine developmentcomputer graphicscomputational geometryweb developmentGISroboticstool developmentoptimization

Domains

gamedev game engines computer graphics computational geometry 3D applications robotics tool development digital twins simulations GIS server engineering online services UX/UI FUI design
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Location: Tokyo, Japan (Dutch national)
Remote: Yes
Willing to relocate: Yes
Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code
Résumé/CV: https://nickvanurk.com/resume.pdf
Email: [email protected]
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Portfolio: https://nickvanurk.com
Discord: jycerian
Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design
Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on Mechacraft.io (70 CCU and growing). Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ a native game engine (C++, to be released).
If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on or any other interesting project please reach out by Discord, LinkedIn or email!

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